I enjoyed the humor in this one, and the idea of timing and placing myself around the maze in beat with the snakes. Very well put together, can't wait to see what you make next!
Thanks for playing and sharing your play through! This game was a ton of fun to make for the jam, and I hope to add additional levels and mechanics for this one sometime in the future. Have a peek at my other puzzle game, Bloomin' Lumens, if you liked this one!
Amazing game. I would recommend making the turn meter not go down while you're colliding by making it go down biased on the distance you have moved. this will make the movement feel less punishing.
the code could go somthing like this
if (x != last_x) {
last_x = x;
turn -= mathAbs(last_x - x);
} ;
if (y != last_y ){
last_y = y;
turn -= mathAbs(last_y - y);
} ;
this will still do a vary similar thing but when you move against the wall and are moving slower it won't make your turn meter go down as much
This was a fun experience. The colors and overall style are great. The time based turns are cool and unique game mechanic. Maybe add a map or mini map to help navigate the maze. :)
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Very creative take on "Turn based"!
I enjoyed the humor in this one, and the idea of timing and placing myself around the maze in beat with the snakes. Very well put together, can't wait to see what you make next!Thanks for playing and sharing your play through! This game was a ton of fun to make for the jam, and I hope to add additional levels and mechanics for this one sometime in the future. Have a peek at my other puzzle game, Bloomin' Lumens, if you liked this one!
Amazing game. I would recommend making the turn meter not go down while you're colliding by making it go down biased on the distance you have moved. this will make the movement feel less punishing.
the code could go somthing like this
if (x != last_x) {
last_x = x;
turn -= mathAbs(last_x - x);
} ;
if (y != last_y ){
last_y = y;
turn -= mathAbs(last_y - y);
} ;
this will still do a vary similar thing but when you move against the wall and are moving slower it won't make your turn meter go down as much
This is a great idea! I may steal this for a future update
Great job as always! The fast forward button was really appreciated, basically a necessity on longer levels.
Short but cool and original! For now "their" turn could be much quicker but I guess harder puzzles were planned ;)
This was a fun experience. The colors and overall style are great. The time based turns are cool and unique game mechanic. Maybe add a map or mini map to help navigate the maze. :)